Arcanima

Lead Designer & Product Owner

Development Time: September 2022 - May 2023

Overview

Arcanima is a mobile puzzle game developed over the course of two semesters alongside my team, Occult Classic, for our senior capstone project in game development.

Over the course of development I worked on a variety of tasks depending upon the current state of the project; at various points I designed systems, designed & implemented level / puzzle content, and wrote & implemented a sizable portion of the games dialogue.

Additionally, as Product Owner and Lead Designer during the second half of the project, I also helped to keep the design department and rest of the team on the same page, and to facilitate communication between the disciplines.

 Design Reel

Arcanima Design Reel: Iteration Throughout the Project

Throughout the 2 semesters of the project, I designed Systems, Levels, and Narrative, and helped to guide the team as Lead Designer and Product Owner.

This reel outlines some of the iterative work I did on one of our themed areas, the Realm of Cups.

My Work & Process

The Concept Phase


Semester 1: Systems & Levels


Semester 2: Narrative & Leadership

Dialogue Written in the Unity Editor Tool

Finished Dialogue in Game

Design & Narrative Documentation

Arcanima Game Design Document.pdf
Arcanima Narrative Bible.pdf

 

Contact Info

If you'd like to reach me, you can shoot me an email at EHintzPortfolio@gmail.com

You can also check me out on LinkedIn and itch.io!

LinkedInLink